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000066_amos-request@svcs1.digex.net_Sat Jan 17 01:25:41 1998.msg
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>From amos-request@svcs1.digex.net Sat Jan 17 01:25:41 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: <sniper@technet2000.com.au>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Good programmer, etc..
Date: Fri, 16 Jan 1998 23:22:04 -0600
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Greetings.
> Pity your incorrect Mush...
hehe, shouldn't that read "incorrectness"?
> The programmer now receives 25%, AND I'm doing most of the work, they
> simply make the engine, I'm doing the gfx, level design, music, sound,
> distribution, plot, licenses, animations and [other things]..
So _NOW_, all the sudden, YOUR doing everything?? Hmm.. just wondering. The
pay cut increase to 25% is an inticing incentive, but what's left to do in
the game (since you have taken over what _appears_ to be the rest of it?)
The game sounds like it'll be cool, btw, and I hope it does good. As
Garfield asked, does Team17 have any involement in this project (or any
other future projects you have planned, or both)? I also take it that the
$10,000 sales projection is just a planning figure.
> Anybody else WANT TO TRY PICK ME OFF?
I think _SOMEBODY_ needs to (better before I do).
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft